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We turn bold ideas into impactful experiences through design-led research and explorative projects. From prototypes to immersive interfaces, our work bridges imagination and interaction.

Automating engineering educational practical electronics laboratories for designing engaging learning experiences
5th IFIP WG 13.6 Working Conference, HWID 2018, Espoo, Finland, August 20-21, 2018, Revised Selected Papers 5

Design of human centred augmented reality learning system for laboratory training based on smart object interfacing
Shodhganga | Guwahati

A Systematic Literature Review on Virtual Reality-Based Fire-Safety Training in India
International Conference on Humainzing Work and Work Environement

Chukku-Mukku: A tangible interactive setup for improving learning experience of Primary Schools’ children in Rural India
22nd DMI: Academic Design Management Conference

PUMP FIT: an augmented reality application which helps people with their workout more efficiently
Companion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces

EDUCO: An Augmented Reality Application to Enrich Learning Experience of Students for History and Civics Subjects
Companion Proceedings of the 2020 Conference on Interactive Surfaces and Spaces

Creating awareness about health and hygiene during menstrual cycle among Indian adolescent girls using virtual reality
Advanced Manufacturing Systems and Innovative Product Design: Select Proceedings of IPDIMS 2020

Virtual Reality-Based Fire Safety Training for the Indian Context
ICoRD 2021: Design for Tomorrow—Volume 2

Application of immersive media to develop model making skills of industrial design learners
International Conference of the Indian Society of Ergonomics | Springer International Publishing

Design of AI-Enabled Application to Detect Ayurvedic Nutritional Values of Edible Items and Suggest a Diet
International HCI 2022: Springer International Publishing

Birdwatch: A Platform Utilizing Machine Learning to Recognize Species of Indigenous, Migratory and Endangered Birds
Publisher: Springer Nature Switzerland | International Conference on Human-Computer Interaction

A Sustainable Approach Toward Tangible Interactive Setup for Improving the Learning Experience of Primary School’s Children in Rural India
Recent Trends in Product Design and Intelligent Manufacturing Systems: Select Proceedings of IPDIMS 2021

Data regarding anti-quorum sensing and antimicrobial activity of Melaleuca alternifolia.
Publisher: Elsevier

Understanding HCI Approaches for the Metaverse in Education Applications for the Global South
IFIP Conference on Human-Computer Interaction

Safar: heuristics for augmented reality integration in cultural heritage
Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces

Jail Diaries: An Interactive Pop-Up Book Art Installation
India HCI 2023: Indian Conference on Human-Computer Interaction

Exploring Embedded Intelligence as a means of Minimizing Extraneous Cognitive Load of Students in Laboratory Instructional Sessions
Humanizing Work and Work Environment 2015

Effectiveness of Tangible and Tablet Devices as Learning Mediums for Primary School Children in India
International Conference on Research into Design’15–Research into Design Across Boundaries

Tablets and Tangible Devices as a Learning Medium for Children: A Cognitive Ergonomics Approach
Humanizing Work and Work Environment 2014

Designing Tangible Interactive Learning Aids for a Pre-primary School Teaching Environment: A Sustainable Approach
Design for Sustainability Well- Being and Empowerment 2014

SafAR: Reimagining Cultural Heritage Tourism with Augmented Reality-A Case Study of Qutub Minar, Delhi
Publisher: IIIT-Delhi | 2023/11/29

AnatoVR-VR based animal dissection for training medical students
Publisher: IIIT-Delhi | 2023/11/29

Augmented reality sandtable for indian military’s tactical training
Publisher: IIIT-Delhi

Immersive experience design in museums for supporting indian cultural learning among young children
Publisher:
IIIT-Delhi

KaavadBits: Interactive Art Installation for a New Narrative Experience.
Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction

AipanVR: A Virtual Reality Experience for Preserving Uttarakhand’s Traditional Art Form
arXiv preprint arXiv:2404.12643 | Currently working

NavigAR: Enhancing Localized Space Navigation using Augmented Reality.
2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) | 2024/3/16

A Virtual Reality Approach to Overcome Glossophobia among University Students
Proceedings of the ACM on Human-Computer Interaction | 2024/10/24

Curtain UI: Augmenting Curtains for Tangible Interactions
SIGGRAPH Asia 2024 Posters

A Rapid Scoping Review and Conceptual Analysis of the Educational Metaverse in the Global South
arXiv preprint arXiv:2401.00338 | Currently Working

Number Plate Design for Bicycles: An Approach from Aesthetic and Ergonomic Perspective
Proceedings of the International Conference on Humanizing Work and Work Environment 2015: Ergonomics in Caring for People

Exploring embedded intelligence as a means of minimizing cognitive load of students in electronics engineering instructional laboratory sessions
Proceedings of the International Conference on Humanizing Work and Work Environment 2015: Ergonomics in Caring for People

Students’ feedback into enriching learning experiences for design of smart devices and applications
Research into Design for Communities, Volume 2: Proceedings of ICoRD 2017

Enriching student learning experience using augmented reality and smart learning objects
Proceedings of the 18th ACM International Conference on Multimodal Interaction

Design of multimodal instructional tutoring agents using augmented reality and smart learning objects
Proceedings of the 18th ACM International Conference on Multimodal Interaction

Augmenting tutoring of students using tangible smart learning objects
2016 International Conference on Internet of Things and Applications (IOTA)

Exploring Embedded Intelligence as a means of Minimizing Extraneous Cognitive Load of Students in Laboratory Instructional Sessions
Humanizing Work and Work Environment 2015

Effectiveness of Tangible and Tablet Devices as Learning Mediums for Primary School Children in India
International Conference on Research into Design’15–Research into Design Across Boundaries

Tablets and Tangible Devices as a Learning Medium for Children: A Cognitive Ergonomics Approach
Humanizing Work and Work Environment 2014

Designing Tangible Interactive Learning Aids for a Pre-primary School Teaching Environment: A Sustainable Approach
Design for Sustainability Well- Being and Empowerment 2014

KaavadBits: Interactive Art Installation for a New Narrative Experience.

AipanVR: A Virtual Reality Experience for Preserving Uttarakhand’s Traditional Art Form

NavigAR: Enhancing Localized Space Navigation using Augmented Reality.

A Virtual Reality Approach to Overcome Glossophobia among University Students

Curtain UI: Augmenting Curtains for Tangible Interactions

Data regarding anti-quorum sensing and antimicrobial activity of Melaleuca alternifolia.

Understanding HCI Approaches for the Metaverse in Education Applications for the Global South

Safar: heuristics for augmented reality integration in cultural heritage

Jail Diaries: An Interactive Pop-Up Book Art Installation

SafAR: Reimagining Cultural Heritage Tourism with Augmented Reality-A Case Study of Qutub Minar, Delhi

AnatoVR-VR based animal dissection for training medical students

Augmented reality sandtable for indian military’s tactical training

Immersive experience design in museums for supporting indian cultural learning among young children

A Rapid Scoping Review and Conceptual Analysis of the Educational Metaverse in the Global South

Design of AI-Enabled Application to Detect Ayurvedic Nutritional Values of Edible Items and Suggest a Diet

Birdwatch: A Platform Utilizing Machine Learning to Recognize Species of Indigenous, Migratory and Endangered Birds

A Sustainable Approach Toward Tangible Interactive Setup for Improving the Learning Experience of Primary School’s Children in Rural India

Creating awareness about health and hygiene during menstrual cycle among Indian adolescent girls using virtual reality

Virtual Reality-Based Fire Safety Training for the Indian Context

Application of immersive media to develop model making skills of industrial design learners

Chukku-Mukku: A tangible interactive setup for improving learning experience of Primary Schools’ children in Rural India

PUMP FIT: an augmented reality application which helps people with their workout more efficiently

EDUCO: An Augmented Reality Application to Enrich Learning Experience of Students for History and Civics Subjects

Automating engineering educational practical electronics laboratories for designing engaging learning experiences

Design of human centred augmented reality learning system for laboratory training based on smart object interfacing

A Systematic Literature Review on Virtual Reality-Based Fire-Safety Training in India

Number Plate Design for Bicycles: An Approach from Aesthetic and Ergonomic Perspective

Exploring embedded intelligence as a means of minimizing cognitive load of students in electronics engineering instructional laboratory sessions

Students’ feedback into enriching learning experiences for design of smart devices and applications

Enriching student learning experience using augmented reality and smart learning objects

Design of multimodal instructional tutoring agents using augmented reality and smart learning objects

Augmenting tutoring of students using tangible smart learning objects

Exploring Embedded Intelligence as a means of Minimizing Extraneous Cognitive Load of Students in Laboratory Instructional Sessions

Effectiveness of Tangible and Tablet Devices as Learning Mediums for Primary School Children in India

Exploring Embedded Intelligence as a means of Minimizing Extraneous Cognitive Load of Students in Laboratory Instructional Sessions

Effectiveness of Tangible and Tablet Devices as Learning Mediums for Primary School Children in India

Tablets and Tangible Devices as a Learning Medium for Children: A Cognitive Ergonomics Approach

Designing Tangible Interactive Learning Aids for a Pre-primary School Teaching Environment: A Sustainable Approach

Tablets and Tangible Devices as a Learning Medium for Children: A Cognitive Ergonomics Approach
