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Latest Projects from CI lab
What’s on. Latest projects of the students, pushing the boundaries of interaction and experience.

Extended Reality Sand Table: A Novel Approach to World Building in War Games
This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Metaverse In Eductaion ans GenZ
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children
This project designs an interactive museum exhibit for children aged 5-9, emphasising cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India
Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense

AnatoVR- VR based animal dissection for training medical students
In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection

Manch: A Virtual Reality Approach to Overcome Glossophobia among University Students
This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant

SafAR: Reimagining Cultural Heritage Tourism with Augmented
SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

SansAR
This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Extended Reality Sand Table: A Novel Approach to World Building in War Games
This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Metaverse In Eductaion ans GenZ
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children
This project designs an interactive museum exhibit for children aged 5-9, emphasising cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and

AnatoVR- VR based animal dissection for training medical students
In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection

SafAR: Reimagining Cultural Heritage Tourism with Augmented
SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India
Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense

Manch: A Virtual Reality Approach to Overcome Glossophobia among University Students
This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant

SansAR
This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Metaverse In Eductaion ans GenZ
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

SafAR: Reimagining Cultural Heritage Tourism with Augmented
SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

SansAR
This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Metaverse In Eductaion ans GenZ
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India
Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense

AnatoVR- VR based animal dissection for training medical students
In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection

Manch: A Virtual Reality Approach to Overcome Glossophobia among University Students
This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant

SafAR: Reimagining Cultural Heritage Tourism with Augmented
SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

SansAR
This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Extended Reality Sand Table: A Novel Approach to World Building in War Games
This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children
This project designs an interactive museum exhibit for children aged 5-9, emphasising cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and

Extended Reality Sand Table: A Novel Approach to World Building in War Games
This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Metaverse In Eductaion ans GenZ
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

SafAR: Reimagining Cultural Heritage Tourism with Augmented
SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

SansAR
This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing