Creative Interfaces Lab

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Latest Projects from CI lab

What’s on. Latest projects of the students, pushing the boundaries of interaction and experience.

7721f227-0fe4-44c6-9202-493c0f39315b

. .

Absence

This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game.

Anushka Korlapati, Virat Singh
Augmented reality sand table human computer interaction design

. . .

Extended Reality Sand Table: A Novel Approach to World Building in War Games

This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Ambuj Bhaskar Tiwari, Deep Sharma, Devansh Tripathi
Snapshot (1)

DyslexiAR: Enhancing AR-based Dyslexia Screening through User Testing and Research

DyslexiAR Phase II continues the work of developing an AR-based dyslexia screening tool that could make the assessment process more engaging for children, which was initiated in

Aastha Singh
BTP Poster

. .

Metaverse In Eductaion ans GenZ

Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Malav Patel; Co-Advisor: Dr. Vinish Kathuria
Screenshot 2024-07-16 161715

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SMART GYM SYSTEM

Smart Gym system incorporates machine learning (ML), computer vision (CV), and deep learning (DL) to transform traditional gym workouts into a more efficient and personalized experience.

Ayush Sachan, Madhur Gupta, Lakshya Sharan
Screenshot 2024-07-16 161032

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children

This project designs an interactive museum exhibit for children aged 5-9, emphasising cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and

Ankush Gupta, Biswasmita Mishra, Sameer Budhiraja
augmentedReality

Augmented Reality-based Screening Test for Dyslexia in Children

Augmented Reality (AR) has emerged as a transformative technology reshaping how we interact with technology and the real world. Our tool aims to transform the screening of

Sahil Deshpande, Rahul Ajith, Yaksh Patel
Designer

Course Compass

Course Compass is a website designed to help students make informed decisions about the elective courses they take during their academic career. The website provides a user-friendly

Mohit Gupta
Designer1

ScentWeb

ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact

Kartikeya Saini
Designer2

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India

Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense

Aarav Balachandran, Prajna Vohra, Kratika Gupta
IP

. .

Developing learning modules for AR/VR

The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink,

Dhyan Vimalkumar Patel
Screenshot-2024-07-16-160541-1024x723

AnatoVR- VR based animal dissection for training medical students

In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection

Mrishika Nair, Co-Advisor: Sundareswaran Loganathan
Manch

. .

Manch: A Virtual Reality Approach to Overcome Glossophobia among University Students

This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant

Aarav Balachandran, Prajna Vohra
Screenshot-2024-07-15-172505-1024x768

. . .

SafAR: Reimagining Cultural Heritage Tourism with Augmented

SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

Cyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava
safar

. .

SansAR

This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Swarnima Prasad, Bebandh Shrivastava (JUET Guna), Shivam Pandey (IIIT Vadodra)
Augmented reality sand table human computer interaction design

. . .

Extended Reality Sand Table: A Novel Approach to World Building in War Games

This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Ambuj Bhaskar Tiwari, Deep Sharma, Devansh Tripathi
BTP Poster

. .

Metaverse In Eductaion ans GenZ

Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Malav Patel; Co-Advisor: Dr. Vinish Kathuria
Screenshot 2024-07-16 161715

.

SMART GYM SYSTEM

Smart Gym system incorporates machine learning (ML), computer vision (CV), and deep learning (DL) to transform traditional gym workouts into a more efficient and personalized experience.

Ayush Sachan, Madhur Gupta, Lakshya Sharan
Screenshot 2024-07-16 161032

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children

This project designs an interactive museum exhibit for children aged 5-9, emphasising cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and

Ankush Gupta, Biswasmita Mishra, Sameer Budhiraja
Screenshot-2024-07-16-160541-1024x723

AnatoVR- VR based animal dissection for training medical students

In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection

Mrishika Nair, Co-Advisor: Sundareswaran Loganathan
Screenshot-2024-07-15-172505-1024x768

. . .

SafAR: Reimagining Cultural Heritage Tourism with Augmented

SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

Cyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava
7721f227-0fe4-44c6-9202-493c0f39315b

. .

Absence

This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game.

Anushka Korlapati, Virat Singh
Snapshot (1)

DyslexiAR: Enhancing AR-based Dyslexia Screening through User Testing and Research

DyslexiAR Phase II continues the work of developing an AR-based dyslexia screening tool that could make the assessment process more engaging for children, which was initiated in

Aastha Singh
augmentedReality

Augmented Reality-based Screening Test for Dyslexia in Children

Augmented Reality (AR) has emerged as a transformative technology reshaping how we interact with technology and the real world. Our tool aims to transform the screening of

Sahil Deshpande, Rahul Ajith, Yaksh Patel
Designer

Course Compass

Course Compass is a website designed to help students make informed decisions about the elective courses they take during their academic career. The website provides a user-friendly

Mohit Gupta
Designer1

ScentWeb

ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact

Kartikeya Saini
Designer2

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India

Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense

Aarav Balachandran, Prajna Vohra, Kratika Gupta
IP

. .

Developing learning modules for AR/VR

The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink,

Dhyan Vimalkumar Patel
Manch

. .

Manch: A Virtual Reality Approach to Overcome Glossophobia among University Students

This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant

Aarav Balachandran, Prajna Vohra
safar

. .

SansAR

This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Swarnima Prasad, Bebandh Shrivastava (JUET Guna), Shivam Pandey (IIIT Vadodra)
Snapshot (1)

DyslexiAR: Enhancing AR-based Dyslexia Screening through User Testing and Research

DyslexiAR Phase II continues the work of developing an AR-based dyslexia screening tool that could make the assessment process more engaging for children, which was initiated in

Aastha Singh
BTP Poster

. .

Metaverse In Eductaion ans GenZ

Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Malav Patel; Co-Advisor: Dr. Vinish Kathuria
augmentedReality

Augmented Reality-based Screening Test for Dyslexia in Children

Augmented Reality (AR) has emerged as a transformative technology reshaping how we interact with technology and the real world. Our tool aims to transform the screening of

Sahil Deshpande, Rahul Ajith, Yaksh Patel
Designer1

ScentWeb

ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact

Kartikeya Saini
IP

. .

Developing learning modules for AR/VR

The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink,

Dhyan Vimalkumar Patel
Screenshot-2024-07-15-172505-1024x768

. . .

SafAR: Reimagining Cultural Heritage Tourism with Augmented

SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

Cyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava
safar

. .

SansAR

This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Swarnima Prasad, Bebandh Shrivastava (JUET Guna), Shivam Pandey (IIIT Vadodra)
Snapshot (1)

DyslexiAR: Enhancing AR-based Dyslexia Screening through User Testing and Research

DyslexiAR Phase II continues the work of developing an AR-based dyslexia screening tool that could make the assessment process more engaging for children, which was initiated in

Aastha Singh
BTP Poster

. .

Metaverse In Eductaion ans GenZ

Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Malav Patel; Co-Advisor: Dr. Vinish Kathuria
Designer1

ScentWeb

ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact

Kartikeya Saini
Designer2

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India

Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense

Aarav Balachandran, Prajna Vohra, Kratika Gupta
IP

. .

Developing learning modules for AR/VR

The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink,

Dhyan Vimalkumar Patel
Screenshot-2024-07-16-160541-1024x723

AnatoVR- VR based animal dissection for training medical students

In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection

Mrishika Nair, Co-Advisor: Sundareswaran Loganathan
Manch

. .

Manch: A Virtual Reality Approach to Overcome Glossophobia among University Students

This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant

Aarav Balachandran, Prajna Vohra
Screenshot-2024-07-15-172505-1024x768

. . .

SafAR: Reimagining Cultural Heritage Tourism with Augmented

SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

Cyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava
safar

. .

SansAR

This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Swarnima Prasad, Bebandh Shrivastava (JUET Guna), Shivam Pandey (IIIT Vadodra)
7721f227-0fe4-44c6-9202-493c0f39315b

. .

Absence

This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game.

Anushka Korlapati, Virat Singh
7721f227-0fe4-44c6-9202-493c0f39315b

. .

Absence

This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game.

Anushka Korlapati, Virat Singh
Augmented reality sand table human computer interaction design

. . .

Extended Reality Sand Table: A Novel Approach to World Building in War Games

This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Ambuj Bhaskar Tiwari, Deep Sharma, Devansh Tripathi
Screenshot 2024-07-16 161715

.

SMART GYM SYSTEM

Smart Gym system incorporates machine learning (ML), computer vision (CV), and deep learning (DL) to transform traditional gym workouts into a more efficient and personalized experience.

Ayush Sachan, Madhur Gupta, Lakshya Sharan
Screenshot 2024-07-16 161032

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children

This project designs an interactive museum exhibit for children aged 5-9, emphasising cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and

Ankush Gupta, Biswasmita Mishra, Sameer Budhiraja
7721f227-0fe4-44c6-9202-493c0f39315b

. .

Absence

This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game.

Anushka Korlapati, Virat Singh
Augmented reality sand table human computer interaction design

. . .

Extended Reality Sand Table: A Novel Approach to World Building in War Games

This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine

Ambuj Bhaskar Tiwari, Deep Sharma, Devansh Tripathi
BTP Poster

. .

Metaverse In Eductaion ans GenZ

Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological

Malav Patel; Co-Advisor: Dr. Vinish Kathuria
Designer1

ScentWeb

ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact

Kartikeya Saini
IP

. .

Developing learning modules for AR/VR

The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink,

Dhyan Vimalkumar Patel
Screenshot-2024-07-15-172505-1024x768

. . .

SafAR: Reimagining Cultural Heritage Tourism with Augmented

SafAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines

Cyrus Monteiro, Ipsita Rajasekar, Prakhar Bhargava
safar

. .

SansAR

This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing

Swarnima Prasad, Bebandh Shrivastava (JUET Guna), Shivam Pandey (IIIT Vadodra)
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