Projects
The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink, among...
The project is a VR x TUI art exhibit where users explore an eery environment using a lantern. As the lantern’s light dims, the user transitions from normal to mixed reality, eventually entering a...
This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and...
DyslexiAR Phase II continues the work of developing an AR-based dyslexia screening tool that could make the assessment process more engaging for children which was initiated in Phase I. The first...
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the...
Smart Gym system incorporates machine learning (ML), computer vision (CV), and deep learning (DL) to transform traditional gym workouts into a more efficient and personalized experience. Ayush Sachan...
This project designs an interactive museum exhibit for children aged 5-9, emphasizing cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and...
This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our prototype, “Manch,” a VR environment, showed significant PSA...
Augmented Reality (AR) has emerged as a transformative technology reshaping how we interact with technology and the real world. Our tool aims to transform thescreening of Dyslexia into an engaging...
Course Compass is a website designed to help students make informed decisions about the elective courses they take during their academic career. The website provides a user-friendly interface that...
ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact...
Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense of smell is...
afAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines...
In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection with...
This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine...