Developing learning modules for AR/VR
The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside […]
The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside […]
DyslexiAR Phase II continues the work of developing an AR-based dyslexia screening tool that could make the assessment process more
Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for
Smart Gym system incorporates machine learning (ML), computer vision (CV), and deep learning (DL) to transform traditional gym workouts into
This project designs an interactive museum exhibit for children aged 5-9, emphasizing cultural learning. The exhibit features a child-sized screen
This study explores the potential of Virtual Reality Exposure Therapy (VRET) to alleviate Public Speaking Anxiety (PSA) in students. Our
Augmented Reality (AR) has emerged as a transformative technology reshaping how we interact with technology and the real world. Our
Course Compass is a website designed to help students make informed decisions about the elective courses they take during their
Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing
afAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User
In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining
This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible