Creative Interfaces Lab

Project

Project

Developing learning modules for AR/VR

The project aims to create comprehensive learning modules for developing immersive experiences on the Meta Quest platform using Unity alongside devices like Ultraleap and Logitech MX Ink, among others. These modules cover essential setup, object interactions, and manipulation techniques, enabling developers to leverage advanced input devices in AR/VR/XR applications. Dhyan Vimalkumar PatelProject Type – IP

Project

Absence

The project is a VR x TUI art exhibit where users explore an eery environment using a lantern. As the lantern’s light dims, the user transitions from normal to mixed reality, eventually entering a fully virtual world. The experience blends soundscapes, shifting visual cues, and a cryptic map to create a progressively immersive, unsettling journey.

Project

SansAR

This project aims to teach Sanskrit using Augmented Reality (AR) and Virtual Reality (VR) technologies, creating immersive environments for enhanced learning. By gamifying the experience and developing virtual worlds, learners engage with Sanskrit in a fun, interactive way. The project also compares the effectiveness of AR versus VR in language retention. Swarnima Prasad, Bebandh Shrivastava

Project

Metaverse in Education & GenZ

Metaverse in Education & Gen Z, explores how immersive virtual environments like the metaverse can transform educational experiences, particularly for Generation Z. By understanding the metaverse’s technological framework and conducting surveys, the project aims to assess its impact on learning preferences, engagement, and overall educational outcomes. Malav Patel; Co-Advisor: Dr. Vinish KathuriaProject Type – BTP

Project

SMART GYM SYSTEM

Smart Gym system incorporates machine learning (ML), computer vision (CV), and deep learning (DL) to transform traditional gym workouts into a more efficient and personalized experience. Ayush Sachan, Madhur Gupta, Lakshya SharanProject Type – BTP

Project

Immersive Experience Design in Museums for Supporting Indian Cultural Learning among Young Children

This project designs an interactive museum exhibit for children aged 5-9, emphasizing cultural learning. The exhibit features a child-sized screen showcasing a folktale, with interactive elements and supplementary materials for further exploration. Prioritizing accessibility and diverse learning styles, the exhibit aims to spark curiosity about different cultures and foster deeper understanding. Ankush Gupta, Biswasmita Mishra,

Project

Augmented Reality-based Screening Test for Dyslexia in Children

Augmented Reality (AR) has emerged as a transformative technology reshaping how we interact with technology and the real world. Our tool aims to transform thescreening of Dyslexia into an engaging, playful experience. Adhering to Child Computer Interaction principles, the app transcends traditional methods, offering interactive AR games that captivate young minds while assessing their learning

Project

Course Compass

Course Compass is a website designed to help students make informed decisions about the elective courses they take during their academic career. The website provides a user-friendly interface that allows students to search, compare, and select elective courses based on their interests, academic requirements, and personal preferences. Mohit GuptaProject Type – IP

Project

ScentWeb

ScentWeb is an innovative web-based platform that explores integrating digital olfactory experiences with online content. This project primarily focuses on developing a web interface that can interact with a digital olfactory device-a hardware component capable of generating various scents. The goal is to enhance user experience by adding a scent dimension to digital content. Kartikeya

Project

Enhancing Immersive Virtual Reality Experience with Olfactory Interface in India

Introducing olfaction, or the sense of smell, into virtual environments opens up a whole new realm of possibilities for enhancing immersion and creating captivating experiences. The sense of smell is intricately connected to memory and emotion, with scents often triggering vivid recollections and evoking powerful emotional responses. By incorporating olfactory cues corresponding to specific in-

Project

SafAR: Reimagining Cultural Heritage Tourism with Augmented

afAR uses augmented reality (AR) to enhance visitor experiences at historical sites like Qutub Minar, emphasizing storytelling and accessibility. User testing and studies offer insights and guidelines for AR application design in India, paving the way for future innovations in cultural heritage exploration. Cyrus Monteiro, Ipsita Rajasekar, Prakhar BhargavaProject Type – BTP

Project

AnatoVR- VR based animal dissection for training medical students

In response to the UGC ban on physical dissection, AnatoVR offers a comprehensive and immersive VR dissection training environment. Combining the benefits of traditional hands-on frog dissection with VR technology, it provides students with a detailed and engaging learning experience, merging the strengths of both methods. Mrishika Nair, Co-Advisor: Sundareswaran LoganathanProject Type – BTP

Augmented reality sand table human computer interaction design
Project

Extended Reality Sand Table: A Novel Approach to World Building in War Games

This project merges physical and digital environments in wargaming using a sand table and World Building techniques. By integrating tangible user interfaces with advanced technologies like machine learning and computer vision, it creates immersive digital combat scenarios for enhanced strategic depth. Ambuj Bhaskar Tiwari, Deep Sharma, Devansh TripatibProject Type – BTP

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