Absence
This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game. A kerosene lamp or lantern serves as the primary tangible, allowing players to control lighting in a nostalgic yet unsettling world. The project aims to design a visually immersive retro horror-inspired environment with an eerie atmosphere achieved through advanced shaders and lighting techniques. The objectives include:
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Virtual Environment Development
- Create an immersive atmosphere inspired by retro horror themes.
- Use lighting and shaders to enhance player immersion.
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Physical Interaction Element
- Design and fabricate a functional, user-safe lantern using techniques like 3D printing and laser cutting.
- Develop a DXF file for production.
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Integration of Physical and Virtual Components
- Connect the physical lantern to in-game lighting via a potentiometer.
- Incorporate hardware components (e.g., Arduino, ESP32) to enable seamless interaction in VR.
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Game Narrative Design
- Craft a suspenseful narrative emphasizing themes of isolation and danger.
- Develop puzzles (e.g., symbol decryption, combination locks) tied to earning fuel for the lantern.
- Amplify psychological tension using encroaching darkness to create urgency.
This project combines physical and virtual elements to create a compelling and interactive horror experience.