Creative Interfaces Lab

Absence

This project focuses on the intersection between Tangible User Interfaces and Virtual Reality. It aims to create an interactive virtual environment inspired by an analog horror game. A kerosene lamp or lantern serves as the primary tangible, allowing players to control lighting in a nostalgic yet unsettling world.

The project aims to design a visually immersive retro horror-inspired environment with an eerie atmosphere achieved through advanced shaders and lighting techniques. The objectives include:

  1. Virtual Environment Development

    • Create an immersive atmosphere inspired by retro horror themes.
    • Use lighting and shaders to enhance player immersion.
  2. Physical Interaction Element

    • Design and fabricate a functional, user-safe lantern using techniques like 3D printing and laser cutting.
    • Develop a DXF file for production.
  3. Integration of Physical and Virtual Components

    • Connect the physical lantern to in-game lighting via a potentiometer.
    • Incorporate hardware components (e.g., Arduino, ESP32) to enable seamless interaction in VR.
  4. Game Narrative Design

    • Craft a suspenseful narrative emphasizing themes of isolation and danger.
    • Develop puzzles (e.g., symbol decryption, combination locks) tied to earning fuel for the lantern.
    • Amplify psychological tension using encroaching darkness to create urgency.

This project combines physical and virtual elements to create a compelling and interactive horror experience.

Anushka Korlapati, Virat Singh
Project Type - IP

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